The game of questions

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Preparations for the game

Game at home
All players choose a game piece (a stone, an eraser, a shell) and a coin that will be used to answer the questions.

Game table in the exhibition
Before starting the game, all the players choose a figure and a black-and-white token for answering the questions.

Big game in the exhibition
Before starting the game, all the players choose a figure and take the two connected black and white pompoms for answering the questions.

The game can last 15–60 minutes.

Rules of the game

  1. This game can be played with 2–6 players.
  2. Every player chooses a game piece and places it on the starting field.
  3. When it is your turn, you roll the die. The result determines over how many squares the game piece is moved.
  4. If you are the person with the shortest first name, you start the game.
  5. If your move ends on a question square, the app asks a question to all players.
  6. Game at home
    All the players consider whether they would answer the question for themselves with “yes” or “no”. The answer is given with the coin; it is placed on the table and covered with one hand to keep the answer hidden from the other players. Heads means “yes”, tails means “no”.

    Game table in the exhibition
    All the players answer the question for themselves by laying their token on the table; white side up means “yes” and black side up means “no.” Players must keep their answers hidden until all the tokens are on the table.

    Big game in the exhibition
    All the players answer the question for themselves. As soon as you are ready to answer, give the others a signal.
  7. Once all players are ready, you guess whether the majority of the group has answered “yes” or “no” and say the guess out loud!
  8. Game at home
    All the players reveal their coin at the same time.

    Game table in the exhibition
    All the players reveal their token at the same time.

    Big game in the exhibition
    All the players reveal their answer at the same time by dropping one of the pompoms and holding up the other: White means “yes“, black means “no“.
  9. If you guessed correctly, the game piece is moved up the ladder.
    If your guess was wrong, the way leads down the snake.
  10. If your move ends on a discovery square, the app reveals an “insight” and as you are “gaining knowledge” your game piece can be moved to the next knowledge square.
  11. Repeat turns with all players until the game is won!

Game tips

  1. If you play the game with an uneven number of players, the “yes” or “no” answers of all players are counted. If the game is played with an even number of players, the answer of the player on the question square is not counted.
  2. There are two dice: The “normal” die leaves the game to chance. The “special” die has only even numbers and lets you land on a question square or a discovery square more often.
  3. Choose your questions! The settings allow you to customize the game and its content. You can also send in your own questions. Send us the questions that concern you in your everyday life via the app and be part of the game.

All set?

When it is your turn, you roll the die. The result determines over how many squares the game piece is moved.

There are two dice you can choose from in the settings: The “normal” die leaves the game to chance. The “special” die has only even numbers and lets you land on a question square or a discovery square more often.

Click here if your move ends on a question square. The app asks a question to all players and you have to guess whether the majority of the group answers “yes” or “no”.

If you guessed correctly, the game piece is moved up the ladder.
If your guess was wrong, the way leads down the snake.

If your move ends on a discovery square, the app reveals an “insight” and as you are “gaining knowledge” your game piece can be moved to the knowledge square.

For further information, you can find the rules of the game in the menu.

For the best gaming experience, get the website as an app on your smartphone.

With a click on you can add “And you?” to the home screen.

All set?

Our particular thanks for the development of the game concept goes to our colleagues at the museum and to all those who tested the game, especially to

Kellian Adams Pletcher, Franziska Aeschbach, Judith Affolter, Johannes Beltz, Michael Busse, Linda Christinger, Caroline Delley, Vera Fischer, Marion Frenger, Noémie Jeunet, Patrick Felix Krüger, Fabia Lyrenmann, Christiane Ruzek, Rüdiger Schlömer, Caroline Spicker, Thanuja Thangavel, Harsha Vinay

Nitesh Gandhi, Christopher Jain Miller, Anita Jain

Alcide, Annika, Lucas, Matthias, and Sämi
Anna, Andres, Emma, Lina, and Noah
Kasimir and Nestor

Day-care center Letten, Luca, Luka, Moritz, Nina, Olivia and Rosaline

Elementary school in Gelterkinden, school class 5c, Balz Gilgen

Design and programming web-app “unddu.rietberg.ch”
Philippe Karrer, Julien Félix

Visual communication
Rüdiger Schlömer, Fabia Lyrenmann

Multimedia
Masus Meier

Translations
Katja Naumann, Bronwen Saunders

Editors
Sanjali Jain, Marion Frenger

Project management
Michaela Blaser

  • Rules of the game
  • Settings
    • Kids / Adults
    • Themes
      • Knowledge
      • Renunciation
      • Community
      • Society
      • Cosmos
    • Dice on / Dice off
    • Normal / Special
  • Help
  • Send question
  • Making of “And You?”
  • Language