Game at home
All players choose a game piece (a stone, an eraser, a shell) and a coin that will be used to answer the questions.
Game table in the exhibition
Before starting the game, all the players choose a figure and a black-and-white token for answering the questions.
Big game in the exhibition
Before starting the game, all the players choose a figure and take the two connected black and white pompoms for answering the questions.
The game can last 15–60 minutes.
When it is your turn, you roll the die. The result determines over how many squares the game piece is moved.
There are two dice you can choose from in the settings: The “normal” die leaves the game to chance. The “special” die has only even numbers and lets you land on a question square or a discovery square more often.
Click here if your move ends on a question square. The app asks a question to all players and you have to guess whether the majority of the group answers “yes” or “no”.
If you guessed correctly, the game piece is moved up the ladder.
If your guess was wrong, the way leads down the snake.
If your move ends on a discovery square, the app reveals an “insight” and as you are “gaining knowledge” your game piece can be moved to the knowledge square.
For further information, you can find the rules of the game in the menu.
For the best gaming experience, get the website as an app on your smartphone.
With a click on you can add “And you?” to the home screen.
Our particular thanks for the development of the game concept goes to our colleagues at the museum and to all those who tested the game, especially to
Kellian Adams Pletcher, Franziska Aeschbach, Judith Affolter, Johannes Beltz, Michael Busse, Linda Christinger, Caroline Delley, Vera Fischer, Marion Frenger, Noémie Jeunet, Patrick Felix Krüger, Fabia Lyrenmann, Christiane Ruzek, Rüdiger Schlömer, Caroline Spicker, Thanuja Thangavel, Harsha Vinay
Nitesh Gandhi, Christopher Jain Miller, Anita Jain
Alcide, Annika, Lucas, Matthias, and Sämi
Anna, Andres, Emma, Lina, and Noah
Kasimir and Nestor
Day-care center Letten, Luca, Luka, Moritz, Nina, Olivia and Rosaline
Elementary school in Gelterkinden, school class 5c, Balz Gilgen
Design and programming web-app “unddu.rietberg.ch”
Philippe Karrer, Julien Félix
Visual communication
Rüdiger Schlömer, Fabia Lyrenmann
Multimedia
Masus Meier
Translations
Katja Naumann, Bronwen Saunders
Editors
Sanjali Jain, Marion Frenger
Project management
Michaela Blaser